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Around a year ago I got the privilege of working with some really talented folks on the UE4 Infiltrator Demo. A few of us were tasked with building the 'upstairs' city section of the level, where the big Bot fires at the Infiltrator.
About 4-5 artists tackled the city environment. I was responsible for modeling both the High and Low poly versions as well as contributing to the scene meshing, materials, post, and lighting work.
![](images/Infiltrator_images/InfiltratorShots_01.jpg)
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![](images/Infiltrator_images/InfiltratorShots_HighPoly_Courthouse_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Courthouse_02.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Courthouse_03.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Engine_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Trim_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Trim_02.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_FootPillar_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Pillar_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_FloorPiece_01.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_FloorPiece_02.jpg)
![](images/Infiltrator_images/InfiltratorShots_HighPoly_Volute_01.jpg)
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